
98
(
)
30
!"#$%&'
()*+,-./
2B
0123-456#7893:;5<=
>?23-56@ABC#DE'
FGHIJKLMNOP
0
Q
9
RS T
×÷% =
+/- C AC TAX+ TAX- GT MU MR MC M+
M-
UVWXYZ&[F'
(
2
)
3
1.
100 - 1000
! "
200 - 800
! "
400 - 700
! "
400 - 900
! "
3
2.
# $
CD
% & ' ( )* +
22.05KHz 11.025KHz 44.1KHz 48KHz
1
3.
,-#$./01.23/456./789:;%&<=>8?@ABCDEF
GHIJKLM?@NOP
ACM DPCM PCM DM
4
4. MIDI(Musical Instrument Digital Interface)
' Q R S
(Channel messages)
T U G H VWR S P
XYRS
(Common messages)
ZRS
(Real-time messages)
[ R S
(Exclusive messages)
]ORS
(Mode messages)
2
5.
CCIR601
# $ ^ R _ ` G
NTSC
a b U
525
c d e f g c d e f U
720
hij
(
KkTlm
RnYoRn
)
g p q r s t u v
(
KkT.RRn
)
w
216M bps 181M bps 13G bps 320M bps
3
6. JEPG
L x V)Wy z
(Transform)
+ M { |} ~ P
DST Wavelet DCT DFT
2
7. JEPG2000
L x V)Wy z + M { |} ~ P
DST Wavelet DCT DFT
4
8.
;)*Z
(
.
)
I.P
w
20-30
>
.¡¢£¤
w
5-10
>
w$¥G¦G§w
5-10
4
9.
GHIW.REbO+¨©ª«P
WAV CDA AU MP3
1
10. MIDI
.?¬
4
hr®#+IP
Attack
¯.Z°±
Decay
²³Z°±
Sustain
´µZ°±
Release
¶·Z°
Tempo
¸ ¹º » ±
Bar
¼ ¸ ±
Beat
¹±
Tick
½
Transpose
¾ ¿ ±
Velocity
.À»±
Volume
. < ±
Decay
² ³ Z °
Expression
Á Â ±
Quantize
< = ±
Loop
Ã Ä ±
Sustain
´µZ°
2
11.
3
3D
ÅÆZÇÈÉÊ7lËAÈÉÊ)*ÌIWNÍÎÏÐÉÊÑÒP
]ÓÔÕ
ֻרÙ
ÚÛ5ÜÍ
ÝÈÞßÍ
4
12.
à}~á»Îâãäåæ
(Virtual reality)
çèéUêhëìíî ïêhð
I
ñ ò À ¿ ã ä
çèóôõMKköGHIJP
Immersion Interaction Imagination Implementation
2
13.
#$ê÷øæ
(Digital 3D environment)
)*rùú
4
h r È û ü I ý ±Ý þ ± G H I J P
»
4
14.
ê÷ ÅÆU£fÔ
(shading)
GHIJÌ N Í P
Flat shading Gouraud shading Phong shading Surface shading
4
15.
êh +»±»GHIJP
¿
ç
3
16.
Æ WK Y u R ) s t )FGHIJKLÌ P
1
17.
^R L 3 u R )WN O FhÚÈ °yz!"#+y$F%V)W
NO&'()*+,- . P
Cut Fade in Fade out Dissolve
3
18.
/01 2 3 4 BKY5Û120Z 7 r 6
DVD
7 8 )9?@%:9;
9<Ù
DVD
=>· F3 ?@AX+GHüW
DVD
Ù@P
3 5 6 7
4
19. DVD formats
abkTBCGHIJ>KabóP
DVD Video DVD Audio DVD-RAM DVD-RAW
3
20.
)* DEi
(Full Color)
L
RGB
ê WFG
RGB
ê WH I
8
$J° K
#+
RGB
]OF:h]O L UM W P
1024
N
2048
N
1677
N
1168
N
4
21.
G H I Wi E ObO+PQRSéUKT U
(lossless)
ª « P
PICT JPEG BMP TIFF
1
22.
G H I Wi E ObOéKT U ª«K:V W X % P
PNG JPEG BMP GIF
4
23.
G H I Wi E ObOéUYÚ ZP
PNG JPEG BMP GIF
1
24.
de õ + []^ )* r _ ` dea b »+M
ppi
P
72 60 100 300
4
25.
de õ + cdef )* r _ ` dea b »+M
ppi
P
72 60 100 300
4
26.
GHIJKL+gghi<]j
(animate)
YÉkl Y õr}~P
Yõm n
(motion capture)
ûÇoYý
(forward kinematic)
pûoYý
(inverse kinematic)
qrYõ
(skeleton motion)
4
27.
YÚs°Yõ
(tweening)
GHIJtõ P
u
v w
xÆ
3
28.
.L )Wy+Ì G H I W. / E ObOz{>· P
MP3 WAV RealAudio AIFF
1
29.
.L )Wy+Ì G H I W. / E Ob O | } ~ é U L ª « ½§
PQR>· P
MP3 WAV RealAudio AIFF
3
30.
û<ÆuL )Wy+ Ì G H IJ P
fcF G
·«K7i
:VÁ3 &
&'?&
(
20
)
YÚ/õ{+Çõ±/õA/Ôõ Fâê÷YÚ
(3D Animation)
/
õ/õ{õ&F
%|Cõý ±ýU£F)*®ù2+±|
Ôý¡ÔÕÎ_¢ýý & Fâ:9ÔÕ£2 ¤hIò£
õAF